Game Engine Gems vol. 1

Sundog Software has authored two chapters in the new book “Game Engine Gems” – “Physically Based Outdoor Scene Lighting” and “Physically Realistic Skyboxes”. If you’re at GDC, you can get a sneak peek at it at booth #1843! Order one now from

If you’re curious about how SilverLining works under the hood, these chapters provide some of the theory behind how we do our lighting, tone mapping, and computation of skybox colors. It’s chock full of other useful tips and techniques for game engine developers as well.