SilverLining’s procedural skies and 3D cumulus clouds are now available to users of the Unity game engine. SilverLining for Unity 1.0 is available right now in the Unity Asset Store. We’ve ported the same algorithms for physically accurate time of day effects, star positions, tone-mapped scene lighting, and real 3D volumetric cumulus clouds and cirrus clouds to C# and Unity’s framework. Since it’s a ground-up port built with Unity in mind, SilverLining for Unity does not rely on Unity Pro features or native plugins, and works across Unity’s supported platforms with great performance.
We’ve created a tutorial video so you can see SilverLining for Unity in action right inside your browser. We’re really excited to offer this integration!