While Triton’s been getting most of the press on our blog lately (due to major updates to IPP and CUDA,) SilverLining has actually been seeing more development work and updates over the past few months. Here’s a summary of what’s new:

  • Stratus clouds have been getting a lot of attention. We’ve tweaked how they interact with fog, how they are curved, how they are tiled, and fixed some artifacts specific to DirectX 11.
  • We’ve improved compatibility with Intel HD Graphics and with Visual Studio 2017.
  • We’ve made the OpenGL 3.2 and DirectX 11 renderers more efficient.
  • Visual improvements have been made to flying through cumulus clouds.
  • There have been a few bug-fixes, including one that affected Atmosphere::DisableFarCulling()’s operation.

You can always refer to the release notes online to see what’s new.

This work is primarily funded by your support and maintenance plans, so thank you to all of you who have kept your plans up to date!