The day has come – a prospective customer has asked us about integrating SilverLining and Triton with VulkanSceneGraph! It’s time for us to get serious about our path to Vulkan......
There are a few common questions we get from new customers, and we find ourselves referring to a few of our past posts that explain them pretty often. If you’re......
Today we released SilverLining 6.24 and Triton 4.47. There are a few minor changes, but the big news is in platform support! Both now include pre-built binaries, samples, and project......
Silverlining’s “stratocumulus” cloud type is rendered via GPU ray-marching instead of particles. This “volumetric” approach avoids all of the artifacts that come with billboard particles, but it comes at a......
A problem that’s plagued SilverLining since its inception is color banding. In twilight conditions, there is a very narrow range of colors in the sky from the rising or setting......
Triton’s training-quality oceans are available again for the Unity game engine. Our Triton 3D Ocean SDK has provided simulation and training-grade oceans to C++ OpenGL and DirectX developers for years.......
We recently updated our demo application which made us think more deeply about some of the aesthetics of the Triton Ocean SDK. Our latest release, Triton 4.39, includes a round......
We’ve always offered a downloadable demo showcasing the capabilities of the SilverLining Sky, 3D Cloud, and Weather SDK and the Triton Ocean SDK for people who want to see how......
Sundog Software LLC released version 6 of the SilverLining 3D Cloud, Sky, and Weather SDK, featuring big performance boosts and support for multi-threaded rendering across a wide variety of cloud......
SkyMaxx Pro, our add-on for the X-Plane flight simulator, just got a new major revision. Version 5 brings SilverLining’s newly improved volumetric clouds to the world of X-Plane! These are......