Blog

I’m going to let you in on a little secret – Sundog Software’s steady revenue growth, impressive customer list, and pace of development may lead you to think it’s made......
Sometimes our customers send in screenshots or movies of their projects that just blow us away. “The Golden Age VR” produced for the Museum of the Golden Age in the......
Logarithmic depth buffers seem to be gaining wider adoption with our customers lately. The idea stemmed from an article by Outerra on how they preserved depth resolution at both near......
A quick tip: if you are targeting NVidia hardware with your application that uses the Triton Ocean SDK, there’s a configuration setting that may provide a good-sized performance boost. Open......
Version 3.27 of the Triton Ocean SDK includes an updated integration kit for the Torque 3D game engine. We’ve ensured it builds smoothly using Triton 3.27 and the latest version......
We’ve updated our Havok integration of the SilverLining 3D Cloud, Weather, and Sky SDK – now you can use our latest version, SilverLining 4, with the latest version of Havok......
As of version 3.26, the Triton Ocean SDK is now built using NVidia’s CUDA Toolkit version 6.5 instead of 6.0. CUDA is the technology Triton uses to accelerate its wave......
This image from the upcoming SkyMaxx Pro version 3 add-on for X-Plane illustrates how our SilverLining Sky, 3D Cloud, and Weather SDK can be extended for application-specific effects. In this......
Version 3.21 of the Triton Ocean SDK includes some new enhancements to propeller backwash (AKA “prop wash” or “turbulent wake”.) These improvements make it easier to estimate the velocity of......
The most common question we receive about the SilverLining Sky, 3D Cloud, and Weather SDK is how to properly handle reduced visibility conditions. SilverLining offers a lot of flexibility in......