Blog

Some engines will render their scenes internally in linear color space, where gamma correction is removed from all source imagery (using sRGB textures for example.) A good write-up describing how......
The latest version of the SilverLining Sky, 3D Cloud, and Weather SDK (available at our evaluation page) features improved shaders for cumulus clouds – both the legacy and high-resolution variants.......
Our integration kit for the SilverLining Sky, 3D Cloud, and Weather SDK is now available for the Havok Vision 2014.1 game engine! This is an official partner integration, evaluated by......
Sundog Software has been named a Top Simulation and Training Company for 2014 by Military Training Technology magazine. This puts us in some very good company! This is the sixth......
We’ve updated our Triton demo video with our most recent visual tweaks in Triton 2.96 – check it out: If our simulated ocean looks more realistic now, but you can’t......
We’re proud to announce the release of SkyMaxx Pro 2.0 in partnership with MaxxXP. SkyMaxx Pro is an add-on for the X-Plane flight simulator, which brings 3D clouds, lens flare,......
The SilverLining Sky, 3D Cloud, and Weather SDK received big visual improvements with version 3.009. Our CUMULUS_CONGESTUS_HI_RES cloud type looks better than ever, and we’ve also made a lot of......
Version 2.89 of the Triton Ocean SDK is out, featuring underwater “god rays” effects (AKA shafts of light, or crepuscular rays.) Just call Ocean::EnableGodRays(true), and animated light shafts will be......
About 90% of the support questions we receive for Triton Oceans for Unity are answered in our documentation – but not everyone knows where to find it. We’re copying it......
Develop, a UK-based game developer publication, has published its “Develop 100: The Top 100 Tech in Games” list – and included for the first time is our own Triton Ocean......