Posts filed under: SilverLiningTM

We continue to work behind the scenes on a Vulkan renderer for our SilverLining 3D Clouds, Sky, and Weather SDK, and it continues to go more smoothly than we hoped for! This week a very important milestone was achieved –...
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Our partner SimBlocks LLC have announced SilverLining for Unity! This complements their Triton for Unity offering; together SilverLining and Triton constitute a simulation-grade solution for natural synthetic environments. SilverLining can simulate the sky, clouds, and weather for any time, location,...
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A quick status update on our work to implement a native Vulkan renderer for the SilverLining Sky, 3D Cloud, and Weather SDK! So far we’re pleasantly surprised at how smoothly it is going – we’ve only been at it for...
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It’s always been possible to represent just about any cloud type within the SilverLining SDK. Even if the specific type of cloud you want doesn’t have an exact match in our list of types, it’s generally possible to tweak the...
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Version 1.93 of SilverLining is now available from our download page. Licensed users, as always, may obtain the full source of this revision free of charge from the same link you received with your license purchase....
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Version 1.92 is now available on our download page. This minor release addresses a bug in the placement of the sun and moon in non-geocentric coordinates systems where the Y axis is not the “up” direction....
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Sundog’s SilverLiningâ„¢ brings simulated skies, clouds, and precipitation to Gamebryo® LightSpeedâ„¢ SEATTLE, WA, December 2, 2009 Sundog Software LLC, a leading developer of computer graphics middleware for rendering the sky and 3D clouds, has partnered with Emergent Game Technologies, a...
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Originally posted by Frank Kane on ModSim.org. Read the original article here >> Realistic visual simulation of the sky and clouds is a difficult task, when faced with real-time performance constraints. Sundog Software’s SilverLining offers DirectX9 and OpenGL developers on...
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