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The day has come – a prospective customer has asked us about integrating SilverLining and Triton with VulkanSceneGraph! It’s time for us to get serious about our path to Vulkan......
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There are a few common questions we get from new customers, and we find ourselves referring to a few of our past posts that explain them pretty often. If you’re......
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Today we released SilverLining 6.24 and Triton 4.47. There are a few minor changes, but the big news is in platform support! Both now include pre-built binaries, samples, and project......
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Silverlining’s “stratocumulus” cloud type is rendered via GPU ray-marching instead of particles. This “volumetric” approach avoids all of the artifacts that come with billboard particles, but it comes at a......
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A problem that’s plagued SilverLining since its inception is color banding. In twilight conditions, there is a very narrow range of colors in the sky from the rising or setting......
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Triton’s training-quality oceans are available again for the Unity game engine. Our Triton 3D Ocean SDK has provided simulation and training-grade oceans to C++ OpenGL and DirectX developers for years.......
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We recently updated our demo application which made us think more deeply about some of the aesthetics of the Triton Ocean SDK. Our latest release, Triton 4.39, includes a round......
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We’ve always offered a downloadable demo showcasing the capabilities of the SilverLining Sky, 3D Cloud, and Weather SDK and the Triton Ocean SDK for people who want to see how......
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SkyMaxx Pro, our add-on for the X-Plane flight simulator, just got a new major revision. Version 5 brings SilverLining’s newly improved volumetric clouds to the world of X-Plane! These are......
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We’ve just updated the Windows build of our Triton Ocean SDK to use the latest version of NVidia’s CUDA Toolkit: 11.1. This allows Triton to take full advantage of the......
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